5.10.2008

Draft 69 - MMM


i would've liked some pricklys, but to be honest, i would've been happy with some more cheap blue and cutting black altogether - judging by the way round 1 went. sideboarding: in the main i think frogtossers should come out for disperse and dousing or stream. given the amount of black cards, they seem to just be taking up space. i'm not sure how much reducing my 3 drop dudes by 1 would help.

round one i play the highest rated guy in the draft running a rb elementals deck. g1 i stumble on mana and he destroys me. g2 he stumbles on mana a bit and i start a prowl chain with mothdust into morsel theft into latchkey and keep it rolling. g3 it's a little rough. i get a good start and am prowling out latchkeys but he drops the hill giant that taps for 3 damage. i disperse it and then attack and noggin whack to get rid of it and his other good cards. he drops a war spike and equips battle axe. it's looking a little rough but i know his hand and multiple dewdrops show me all lands. i have enough chumps (including nevermaker) and keep hitting through the air for the win on the last possible turn.

round two g1 my uw merfolk opponent stumbled on mana. i got a decent draw and rocked him. frogtosser's aren't that bad, actually. g2 i have an unblocked frogtosser (vs his mothdust) into latchkey into frogtosser, into latchkey, blackguard, dewdrop, dewdrop, and latchkey. he has weight, merfolk banneret, weight, ink dissolver, and that's about it. he has swell and some stuff in his hand at the end of the game. he stumbled on mana again and he was running 16. it seemed alright with what i saw (minus the swell). maybe he was just unlucky?

round three i play against a wb kithkin deck. g1 i trounce him. g2 and 3 he has awesome draws and i just can't keep up. them's the beats.

No comments: